Citadels

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The world has fallen into chaos.

It's been more than six decades since the last great war, but the world is still struggling to recover. Nuclear and satelite warfare have left the every major city on the planet decimated. Toxic and/or radioactive clouds of dust leave some areas of the cities devoid of life. Impassable except by those that have developed or recovered protection left over from the Great War.

After the total collapse of government, most of the survivors banded together in tribes and over the years reverted to a feudel society. The lack of an economy has given rise to a form of barter and scavenged trade. There is no money. Gold holds no value. The most commonly traded commodity is labor. Those with skills can sell their services to the highest bidder. While those without any advanced skill or knowledge are forced into serfdom to survive.

The most precious commodity is technology. Without the ability to manufacture refined materials and complex tools, tribes utilized groups of serfs led by overseers for scavenging missions into the ruins of the old cities.

Within the last 2 decades, discoveries of large caches of weapons and equipment hidden by the old governments and forgoten with their destruction have given rise to a new threat. The Age of Citadels has begun.

Check out a sneak preview of the first Citadels project, ROTH.

 


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